1,286 research outputs found

    An Experimental Study of the Effects of Representing Property Precedence on the Comprehension of Conceptual Schemas

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    Conceptual modeling is the process of using a grammar to construct abstractions of relevant phenomena in a domain. The resulting conceptual schemas are intended to facilitate understanding of and communication about a domain during information systems requirements analysis and during design. Despite keen practitioner interest in conceptual modeling, there is general agreement that the modeling constructs comprising grammars lack theoretical foundations pertaining to what the constructs are intended to represent, which, in turn, inhibits our understanding of whether and why they are effective. This research contributes to our understanding of conceptual modeling grammars by proposing a theoretically-grounded approach for modeling an important aspect of the nature of properties of the phenomena of interest in a domain. Specifically, conceptual schemas typically fail to express explicitly the semantics that, when things possess particular properties, they must also possess certain other properties. This research uses Bunge’s ontological notion of property precedence as the theoretical rationale for explicitly modeling this dependence in conceptual schema diagrams. We examine several forms of precedence, and propose an approach to representing one form in conceptual schemas. We present the results of a laboratory experiment that tests the impact of explicitly representing precedence on how well participants comprehend the semantics conveyed by a conceptual schema. The results indicate that modeling precedence explicitly improves the comprehension of domain semantics expressed in a diagram’s structure, but has varying effects on subjects’ confidence in their comprehension

    On the Relevance of Classification Theory to Database Design

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    Generating Effective Recommendations Using Viewing-Time Weighted Preferences for Attributes

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    Recommender systems are an increasingly important technology and researchers have recently argued for incorporating different kinds of data to improve recommendation quality. This paper presents a novel approach to generating recommendations and evaluates its effectiveness. First, we review evidence that item viewing time can reveal user preferences for items. Second, we model item preference as a weighted function of preferences for item attributes. We then propose a method for generating recommendations based on these two propositions. The results of a laboratory evaluation show that the proposed approach generated estimated item ratings consistent with explicit item ratings and assigned high ratings to products that reflect revealed preferences of users. We conclude by discussing implications and identifying areas for future research

    A FOUNDATION FOR OPEN INFORMATION ENVIRONMENTS

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    Traditionally, information systems were developed within organizations for use by known audiences for known purposes. Advances in information technology have changed this landscape dramatically. The reach of information systems frequntly extends beyond organizational boundaries for use by unknown audiences and for purposes not originally anticipated. Individuals and informal communities can generate and use information in ways previously restricted to formal organizations. We term applications with these characteristics open information environments (OIEs). OIEs are marked by diversity of information available, flexibility in accommodating new sources, users and uses, and information management with minimal controls on structure, content, and access. This creates opportunities to generate new information and use it in unexpected ways. However, OIEs also come with challenges in managing the semantic diversity, flexibility of use, and information quality issus arising from the range of users and lack of controls. In this paper, we propose a set of principles for managing OIEs effectively. We outline a research program to examine the potential of OIEs, the challenges they present, and how to design OIEs to realize the benefits while mitigating the challenges. We highlight our ongoing research in this area, and conclude with a call for more research on this important phenomenon

    Using The Internet To Simulate Virtual Organizations In MBA Curricula

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    Communications technology is shifting the basic architecture of organizations from hierarchies to networks. Organizations are becoming flatter, increasing the need for peer communication. There are also emerging virtual organizations, temporary network[s] of independent companies ... linked by information technology to share skills, costs, and access to one another\u27s markets (Byrne et al., 1993). Today, that linking technology is often the Internet, Compuserve or a similar network. For example, one of the authors is currently working with an organization of consultants which is seeking to replace its outdated F-style communication (fone, fax and fly) with a much cheaper and more effective Internet-based system. This organization has no headquarters and makes extensive use of ad hoc task forces to address specific issues. This paper describes a project which attempts to offer MBA students realistic exposure to work in a such a virtual organization as a pedagogical exercise. Two MIS classes at widely separated universities were each divided into teams. Each team was assigned to study a local organization. Then, based on the type of organization being studied, teams were paired (one from each university) and asked to exchange results over the Internet and come to some joint conclusions. This type of project also provides potential research opportunities. The length and format are more realistic than typical lab studies, while offering better control and subject availability than field researc

    Using the Internet to Simulate Virtual Organizations in MBA Curricula

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    Emerging telecommunications technology is enabling individuals or organizations to jointly create “virtual organizations.” These organizations can exploit opportunities that require a variety of resources or skills not possessed by any individual member. While most MBA programs discuss the growing importance of new organizational forms, our study shows that simulating virtual organizations not only gives students a chance to experience this environment first-hand but can also create new learning opportunities. Students taking introductory MIS classes at two widely separated MBA programs were divided into teams. Each team was assigned to a local organization and asked to examine their process for approving new information system projects. The organizations were selected in pairs, e.g., two electric utility companies, so that each team in one class had a corresponding team studying a similar organization in the other. By comparing their results, both students and participating organizations received a broader perspective of the issue than would have occurred through a purely local study. Overall student reaction was positive, although more so at “East” University than “West.” While technical problems created some early frustrations for West students, there appears to be considerable potential for enhancing virtual links across MBA programs. We offer suggestions for faculty considering incorporating this type of project in the MBA curriculum

    Research Perspectives: Design Theory Indeterminacy: What Is it, How Can it Be Reduced, and Why Did the Polar Bear Drown?

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    Design science research strives to be practical and relevant. Yet few researchers have examined the extent to which practitioners can meaningfully utilize theoretical knowledge produced by design science research in solving concrete real-world problems. Are design theories developed by scientists readily amenable to application by practitioners? Does the application of a theory by practitioners always lead to the outcomes predicted (by the scientists)? We examine a particularly difficult challenge—ensuring that the development and deployment of an IT artifact by practitioners based on a design theory result in appropriate changes in the environment predicted by the design theory. As we show in our paper, a gulf exists between theoretical propositions and concrete issues faced in practice—a challenge we refer to as design theory indeterminacy. Design theory indeterminacy might result in considerable ambiguity when implementing a design theory in practice and reduce the potential relevance of information systems knowledge. In this paper, we articulate the problem of design theory indeterminacy, examine factors that contribute to it, and suggest fruitful directions for future research to help reduce it

    Technology-Mediated Active Learning in Information Systems Development Pedagogy: A Case Study

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    We describe the use of a newsgroup to support an active learning approach for teaching requirements analysis. The newsgroup was used forcommunication between students and a client to elicit requirements for a transaction processing system. The outcomes suggest that this technology is effective in supporting active learning. We offer recommendations for adopters of this approac

    More Enduring Questions in Cognitive IS Research

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    In the April 2012 issue of the Journal of the Association for Information Systems, Michael Davern, Teresa Shaft, and Dov Te’eni published an article titled “Cognition Matters: Enduring Questions in IS Research”. Their paper reviewed much of the history of cognitive research in the IS discipline, especially that related to human-computer interaction and decision support systems. While we believe their article is excellent in many respects, we also believe that it omitted a great deal of the most basic cognitive research performed in the IS domain over the past 10-15 years, especially work in the area of systems analysis and design. Our purpose in this paper is to supplement the work of Davern et al. by discussing much of this recent work. We use two theoretical lenses to organize our review: basic cognition and behavioral decision-making research. Our review provides many illustrations of IS research in these areas, including memory and categorization (basic cognition) and heuristics and biases (behavioral decision making). The result, we believe, is a fuller picture of the breadth of cognition-based work in the IS discipline in general and systems analysis and design in particular. The paper provides further evidence of the importance of cognitive research in IS and suggests additional enduring questions for future investigations

    Using the Internet to Build Realism in Teaching Requirements Analysis

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    Educators realize that the Internet has the potential to dramatically change education. There is also a widespread recognition that student learning is enhanced when students are actively engaged in the process of their education. This paper describes a project in which the Internet was used to support active learning in an introductory Information Systems class. A Web forum was used to simulate the interaction of systems analysts (students) and a client in determining the requirements for a system. Students were actively involved in the construction of the system requirements through communications with the client. The exercise was successful in enhancing the realism of requirements analysis activities in a course project, as revealed by the nature of the online discussions with the client, as well as students\u27 evaluation of the project. We describe how the project was designed and implemented, evaluate its successes and limitations from both student and instructor perspectives, and offer advice for instructors interested in carrying out similar projects
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